Digital Applications in Ceramic Pedagogy Panel Abstract, Topical Discussions

The purpose of this topical discussion is to broaden the knowledge of how to integrate digital practices into a ceramic curriculum and examine resources that are available for schools to obtain equipment or access.  It will also give a broader reading of the opinions and methodologies towards incorporating technology in ceramic education.

Criss Cross, 2015, cone 6 stoneware, 11.5 x 5.5 x 12.5 in


Digital technology in ceramic education is an emerging practice and is a discourse that needs further exploration. Research is needed on how to successfully integrate digital practices into pedagogical methods and curriculum development.  Further clarification on what constitutes a “digitally produced object” and why schools should introduce and develop technology in their curriculum will be discussed.

Cubic, 2013, cone 6 stoneware, 11 x 11 x 11in


Digital processes could include creating images, prototypes or dies for clay.  Patterns and images can be translated digitally and create decals, stamps and stencils for clay; prototypes for plaster molds can be made using 3D printing or milling positive or negative shapes with the CNC mill; and dies or profiles can be cut for the extruder or the jolly/jigger.

Axis, 2011, cone 6 stoneware, 36 x 36 x 36 in


In this discussion, challenges will be addressed, including obtaining access to equipment, which is often offset by sharing equipment with other art programs, such as sculpture and printmaking, as well as departments outside the art department, such as engineering.


Axis, detail, 2011, cone 6 stoneware, 36 x 36 x 36 in


Further topics could include how CAD software is taught and integrated with practical applications; how concepts such as “truth to materials” and “evidence of the hand” play into attitudes towards digitally made objects; how digital technology encourages cross-disciplinary practices by relating ceramics to design, science and engineering; and resources to continue working with digital technology after graduation.